
To activate a function of the Spell Gauge, hold the shot key to begin charging the gauge. The gauge is divided into four quarters, each of which is referred to as a level. When the gauge fills to certain points, it is possible to unleash more powerful attacks than the usual, as well as influence the opponent's field. The Spell Gauge sits at the bottom of a player's segment of the screen and is a visual indication of a character's stored magical power. Your current bomb stock is displayed at the bottom-right corner of your field. Once a bomb has been used, there is no way to recover it until the round ends. At the beginning of every round, you are granted two bombs. The player's character becomes invincible during the bomb's effect. A bomb's duration varies depending on the character the player has chosen, but it deals heavy damage to every enemy on screen, in addition to canceling out all bullets in the player's field. The shot's attack area and strength varies depending on the character the player has chosen.Ī character's "bomb" is a player's limited-use method of escaping difficult situations. Dream does not feature an Extra Mode.Ī character's "shot" is a player's primary method of attacking enemies. Dream also features a Match Play Mode in which the player may face off against individual AI opponents or compete against other human players, as well as observe AI vs. In Story Mode, the player will face 9 increasingly intelligent AI opponents, each more capable than the last. Additionally, each difficulty level features specific initial Spell Attack levels. Each difficulty level features differences in the quantity and velocity of base bullets that appear on-screen, as well as in the resilience of AI opponents. There are 4 levels of difficulty: Easy, Normal, Hard, and Lunatic. Upon meeting certain conditions, players are able to unleash a variety of character-specific Spell Attacks upon their opponents in an attempt to whittle down their remaining health points, in a manner not unlike a VS. Dream is considered to be a competitive vertical danmaku shooting game, in which two characters engage in moderate danmaku gameplay within individual and separate play areas (aka. Esc pauses the game and brings you to the in-game menu.



#Phantasmagoria game walkthrough manual#
The game’s manual encourages the player to ask a lot questions. Phantasmagoria is the story of a young wife, Adrienne, and her photographer husband, Donald, who have just set up camp in an old castle. So I embark on an effort to collect a nominal screenshot set for MobyGames, and perhaps revise the entry’s description.
#Phantasmagoria game walkthrough windows#
It turns out that the same game has versions for DOS, Windows 3.x, and Windows 95, and that they all look the same, further advancing my theory that these I-movies are not especially complicated, programmatically. I wasn’t sure if I should bother with this game because I wasn’t sure which version I had. Next up– oh, dear, it’s Phantasmagoria, Sierra’s beloved 7-CD I-movie classic. A week ago, I wrote out a list of all the unprocessed games in my pile that are known to be interactive movies (there might be undiscovered I-movies left in the pile as well), in an effort to just get them out of the way first.
